Saturday, September 7, 2013

Killer is Dead Review for PS3 and Xbox360

      Killer is Dead is finally among the living! Thank you Suda51 for gracing us once more with another view into your crazy mind. So maybe you're a fan of Suda and you want to know if it lives up to your past experiences of Killer 7 or No More Heroes. Maybe you're someone new to Killer is Dead and Suda51 and you're wondering why a game collecting such low scores and sales is worth talking about, playing, or buying. Maybe you got here from the controversy it's stirred up from it's now infamous "Gigolo Mode." In any case, I'm going to tell you why Killer is Dead is worth some of your time.

Tuesday, August 27, 2013

Tuesday, August 20, 2013

Month of Suda51 - Sine Mora Walkthrough



     I recently played Sine Mora's Story mode on stream, going over the basics of the game as well as strategies for better play. You can take a look on my Twitch channel to watch the whole, seamless playthrough or take a gander at these YouTube uploads. Do beware of spoilers in Parts 3 and 4, I have put instructions on the video pages for skipping over these. Enjoy!

Tuesday, August 13, 2013

Celebrate the Month of Suda51 on Aegis Reviews!


     Killer is Dead is upon us, releasing later this month on Thursday, August 29th, In honor of this glorious event, we're (I'm) celebrating by giving attention to its equally glorious creator, Goichi Suda of Grasshopper Manufacture a.k.a. Suda51. Why do we like Suda51? Because he isn't afraid to make what he wants. So, how are we going to celebrate? By writing reviews, streaming gameplay, and hunting trophies. Here's what's going on this month:

Thursday, August 8, 2013

Shadows of the Damned Review for PS3 and Xbox360


     Shadows of the Damned was the first project released after Grasshopper Manufacture acquired some new talent for their studio and larger publishers were willing to take a risk on Goichi Suda's (Suda51 (Of No More Heroes, Killer 7 fame)) eclectic and bizarre creations. I have to think that Shadows of the Damned is something Suda51 must be prideful of; It's the first game Akira Yamaoka (Composer famous for scoring the Silent Hill series) was involved with after leaving Konami to be hired by Grasshopper Manufacture as well as enlisting the talent of the great Shinji Mikami (Director/Producer of Resident Evil, Vanquish, Phoenix Wright, and God Hand just to name a few), and to top it off, it's the first Grasshopper Manufacture title to be published by a huge company, namely EA in this case. If there's a time for Suda51 to strut his stuff and show what he can do with a team of visionary Japanese developers, this game would be the right time to do so.

Saturday, August 3, 2013

Watch Live Gameplay and Highlights on my new Twitch channel!


Watch live video from aegisornus on TwitchTV

     Well I bought myself some capture equipment and now I'm streaming (almost) all of my gameplay live! The idea is to post playthroughs that I do for review, segments of trophy hunting as well as tips and strategies for games, and I'm also in pursuit of finding my first speedrun game (I'm thinking Bionic Commando 2008 or maybe something Suda51). Above and below are some of my highlights, please check out my channel if you're interested in more. I will take requests and whatnot for anything people want to see so drop by.
    
     Updates for streaming are also uploaded to my new Twitter account: http://www.twitter.com/aegisornus . If you follow me there, you'll be up to date on when new reviews are written and when/what I'm streaming. Hope it's something that can be enjoyed. See you guys with a new review soon.


Watch live video from aegisornus on TwitchTV

Tuesday, July 30, 2013

Metroid: Other M Review for the Wii


     I was once on a Metroid binge not too long ago. It all began with Metroid: Zero Mission on the GBA. After that, I'd gone through Fusion, Prime, Super, I was a fan. I was really excited for Other M but found that I was beyond disappointed when I finally got my hands on it. I thought the same as most other disheartened players, that Samus didn't need a voice, the story got in the way of what Metroid's always been, the design was too linear and some design choices left me utterly dumbfounded. In fact, it was due to the game's design that I wasn't able to progress after a certain point and couldn't beat the game- nor did I want to. It's been a few years since I've last played it and I found myself wanting to be able to specify what I liked or disliked about it in a way that I could debate, at length, my position. So I sat down, booted it up, and gave it another go. Who knows, maybe this time would be different.