Tuesday, November 24, 2009

Left 4 Dead 2 Review for Xbox 360

     "Smoker's on me- WAIT! Hunter is ripping my face off... awww Boomer got me... Would you guys hurry up and save me?!"
     "Yea, we're coming. I'll throw a molotov to get the zombies off of you."
     "No, DON- awwww... Well, isn't that nice.... I'm on fire now... Great... Wait, Is that a Spitter?"
     *Spitter spits acid on the incapacitated survivor*
     "Now I'm on fire AND I'm bleeding out in a puddle of acid... See you guys..."
     *Survivor dies*
     "Not on my watch!"
     *Revives dead survivor with defibrillator*
     "WHY WOULD YOU BRING ME BACK!?"
     *Charger grabs revived survivor and runs off of a 5 story building, killing the survivor... again...*

     Sorry, I felt like writing a skit and sharing a personal experience at the same time. Left 4 Dead 2 has arrived and I sure am glad it got here in one piece what with all the petitions and complaints against it. A lot of people felt like this game was a rip-off when it was first announced. They hated the characters, they hated the daytime cycles, and they felt that anything new was stuff that should be coming out in small little packages of DLC for Left 4 Dead. If you ask me, it's just a bunch of whining from gaming snobs that are, for once, being paid attention to, getting results from requests and then saying it's not enough. Well I'll tell ya, it certainly IS enough.
     L4D2 is essentially the same as the first but with everything upgraded and improved upon. There are five new campaigns to go through this time around and they all have their own distinctions from one another. In one map, you'll have to deal with a zombie infested swamp, in another you need to work your way through a mall to get to a car on display, fill it with gas, and catch a ride outta town. My favorite was the Hard Rain campaign. There was always something different going on in that campaign and you always found yourself dealing with something different in every chapter. I'd like to say as little as possible so as not to spoil it's awesomeness but I thought it was a creative idea with VERY convincing effects. All of the campaigns felt like a good amount of thought went into them to make sure not a single one was just a throw-away or felt like filler just to make a longer game.
     Another thing that makes the campaigns and other modes more interesting are the inclusion of new "uncommon infected". When Valve made L4D, they didn't like how people would sit in a corner in a high-tensity situation and just kill everything without taking any damage at all so all of these newcomers were made with the thought of dispersion in mind. The Jockey will jump it's target and guide you around like he's riding a horse, dealing consistent damage at the same time. The Charger, my favorite, accelerates to a shocking speed, and rams everyone in his path, sending them into the air and in different directions. If he hits someone while charging, he'll grab them and run away with them. The only thing that'll stop him at that point is a wall, and when he reaches that wall, he will use the survivor as a cushion and proceed to pummel them into the ground until they die. He's a pretty intimidating guy and I ALWAYS get shocked when attacked by him. Finally, the Spitter will shoot out a projectile of acid which will, in turn, create a large puddle where it lands. If you ever get caught in those acid puddles, I think you'll find that they do A LOT of damage too. One last thing, when you kill the Spitter, she also leaves behind a small patch of acid to further damage you. All of the new infected work very well with the Hunter, Boomer, and Smoker and there's a lot to like and hate about each one. Definitely look forward to using them in versus and scavenge as well. They're simply a blast.
     Yes, I did mention another new thing. There is now a mode called Scavenge. You play in two teams of four, like versus, a human team and an infected team. The humans are tasked to gather cans of gas to fill a generator and the infected need to prevent that from happening. The humans lose if they run out of time or if they all become incapacitated. You're given one minute and twenty seconds to collect gas with every can you turn in netting you another twenty seconds on the clock. If the clock hits zero, you can stop the game from ending if you have a can in your possession, but should you drop it before turning it in, you lose. The infected lose the round if the humans collect and turn in sixteen cans successfully. Each round consists of both teams taking a turn as the infected and human sides and the winner is decided by whoever collected the most cans in that round. If the same amount was collected, the team who gathered it the fastest is the winner. This mode takes teamwork. Don't just walk into a game and expect to be the MVP or neglect your teammates, that's a sure way to lose. Scavenge is about keeping an open mind to suggestions, working together, and communication, even more so than what you would normally encounter in the game. It's also a place where strategy can REALLY be applied and greatly add to your chances of winning.
     There are also a few more new inclusions to the game such as new support items, weapons and one last new mode. In addition to med packs and pills, there is adrenaline, deployable ammo caches, and defibrillators. Defibrillators will revived deceased survivors, ammo caches can be deployed to supply the team with incendiary and explosive rounds, and adrenaline will make all of your actions, except reloading, noticeably faster. There are now melee weapons in the game and they're life-savers. The end up taking the place of what always used to be reserved for your pistols and I'd say you should go for the exchange. Since there's now a limit of how often you can push zombies away from you, the limitless use of the melee weapons will make dealing with surrounding swarms of zombies that much quicker and easier. And also, if you are incapacitated, it still gives you a pistol to use specifically for when that happens, so no worries if you do trade your pistol for something more melee oriented. There are new guns but I haven't found them differ from what's already offered aside from aesthetics. There is a grenade launcher, but I haven't found it incredibly helpful. Finally, there's also the Realism mode that modifies the difficulties for the campaigns to make them even more challenging. The game will not point out weapons, healing items, partners, zombies, etc. You're left to keep track of eachother and search out helpful items yourself. Zombies also have more health so the only real effective way to kill them is with headshots. Yeah, it's a little hard, heheh...
     All in all, Left 4 Dead 2 isn't a radical change from what we had last year but they didn't just cut and paste elements into the game either. There's plenty to get excited about and play. I've been playing L4D for a long time and this was just the kind of refresher I needed. All the improvements you could want without ditching what made the game great in the first place.

Is It Fun?

     If you never liked the first Left 4 Dead, you most likely won't care for this one either. I also wouldn't recommend it for anyone who's looking for a good game to play by themselves. This is very much a multiplayer-cooperative affair. Otherwise, there's tons of fun to be had. If you're looking for a game that'll bring you closer to friends, create memories that last a lifetime, and give you tons of hilarious situations to talk about and reflect upon, this is the game you're looking for. And if you liked the first one, definitely give this one a try. I think there's a bit here for you to sink your teeth into.

Do I Get My Money's Worth?

     If you haven't played the first one, it most DEFINITELY is. Stop reading this and go get it right now. If you played the first one, try to see if you can get this for somewhere in the $40-$50 range. I think it's still worth the $60 but it'd be much sweeter for a cheaper price.
     I played the first game from when it released to the release of Left 4 Dead 2. It was addictive and rewarding, a total and complete pleasure to play. After playing L4D2, I don't know if I could ever go back to the first one. I'm just as addicted now as I was then and I see myself playing this game for a long time to come. I could play Scavenge alone for ages. Add in all the other modes and things to do, the re-playability of this game is limitless. It's worth the cash for sure.

Tuesday, November 17, 2009

Borderlands Review for Xbox 360, PS3

    First off, I'd like to state that this review will be referring to the Xbox360 version. With that said, I was actually pretty lucky to be able to play this game. My friend loved it so much that she bought it for me so we could both share in the Borderlands love. And boy, is there a lot of love to give.
     Borderlands is essentially this: A first-person shooter set up with MMORPG-like elements. Every gun you pick up will have it's own unique stats referring to areas such as power, rate of fire, accuracy, bullets fired per shot, scope zoom, etc. In MMO's, there's always a certain hierachy within certain groups of creatures like mushrooms, black mushrooms, rogue mushrooms, king mushroom and so on and so forth. Borderlands does this with it's creatures as well but also diversifies them in more ways that actually matter instead of just changing the name and color of any given creature. For example, you first run into Pup Skags. They die pretty easily and even more-so with a critical hit chance if you happen to hit them in the mouth when it's open. Then you eventually get to Spitter Skags that spit acid at you that drains a good chunk of your shields. And then from there, you'll run into skags with much more armor around their front which makes criticals a must and skags that are powered up with elemental damage. Eventually, as you level up, the classes of your enemies become very diverse and they, ultimately, never end up being boring.
     The guns are vast and plenty. When you first get into the game, some of the stats may make your head spin. Because the game randomly generates these guns, you might wonder to yourself, "Well if this gun is like that, then is it better than the gun I have now?" Honestly, you probably won't understand why they gave you a super powerful shotgun with 0 accuracy and why it should matter to you when your shotgun has 80% accuracy or why the rocket launcher with 1000 attack power does less damage than your sniper rifle with 300 attack power. But the more you play the game, the more guns you use, you start to get a very good sense of what a gun can do and how it differs from others. Eventually, the prospect of finding new guns is enough to make you drool and when you do find them, you'll automatically find yourself attached to them. It's akin to the way swords are set-up in Muramasa for the Wii.
     You can choose from four different classes to play through the game. I didn't really feel that they differed from each other much aside from their skills though. For instance, the game let's you know that the hunter prefers magnums and sniper rifles. From what I've experienced, that doesn't necessarily mean he'll use those weapons better than others or that he can only use those weapons. I see it as more of a recommendation of what to use based on his skill set and how he levels up. It's the skill set that seems to dictate more of what you should use. Because the hunter doesn't gain many skills to up his defense or health, you'll find some trouble in dashing into a firefight.You'll need to use snipers to get critical hits from afar and magnums for their high damage output and accuracy in case you get caught in a close quarters scuff and you need to make a quick exit. Otherwise, it all comes down to each class' distinct abilities and skills that differentiate them and their play styles from each other.
      Another aspect of the available classes is that they all seem to have at least two different paths to go down, even though there are three specific sub-classes to level up for each class. For example, a berserker can level up his brawler, tank, or blaster sub-classes. Since the level cap is set to level fifty, you'll only have enough points to complete two of those sub-classes. Tank, will give you a bunch of health and defense. Brawler, will upgrade your berserk ability which is based around melee attacks and it'll upgrade your normal melee attacks. Blaster, will help you become an absolute star with rockets. Now, I can pretty much choose one that's really important to me and then one to support that choice. I could be a guy who outlasts everyone else and goes to save people in the firefight which would make my berserk and melee skills important. Or you could be good with rockets, then the other sub-class would be your preference. In my opinion, I kinda wish there were more skills to choose from and more ways to play the classes but what they have is still very good and very well thought out.
     The game is set at a good pace and length. You'll always have many quests to do at once and you'll always be given cool rewards for what you complete. Borderlands also doesn't have any difficulties to choose from per se, but the enemies level up with you so that the game is never too easy or too hard. It still has hard and easy areas but you'll never find yourself having to grind to get something done. If you do play single-player, it can be a very rewarding experience. However, the game also lends itself to it's cooperative play. When you have a lot of the classes working together, it feels really good. I don't think I could say that it's on the same level of coordination as Left 4 Dead, but there are strategies to apply to combating certain enemies that really adds to the game as a whole. Overall, I'd say the game took me a day and a half to two days to complete on single player and I pretty much took my time the whole way through. Borderlands does have a mode called "playthrough 2" to get through which gives you some VERY cool guns with MUCH TOUGHER enemies. And if you manage to beat playthrough 2 and try it again, the enemies will be even stronger still. If there weren't so many good games to play right now, you could easily stick with this game for quite some time.
     There are some negatives to mention. The invisible walls in this game were not so greatly designed in this game. They tend to limit your exploration of the world and sometimes even lock you into it. There were one too many times where I accidentally fell into an "invisible-wall hole" and I couldn't get out unless I restarted the game or got my party to go to another area. The game runs well in single-player but there can be some EXTREME slowdown in co-op. The driving in the game is also pretty bad. It's not like Grand Theft Auto 4 where everyone was complaining that it sucked because it had a learning curve, it's just straight up bad. There are delayed responses to turns, the collisions with other cars, the environment, and other objects can cause your car to roll over easily or go somewhere completely arbitrary to where you should be heading and the cars also have a nasty habit of getting stuck on EVERYTHING. The effects you can add to your attacks, like electricity, corrosion, fire, most of them didn't feel like they were doing too much for me. Most of the time, they didn't feel like they worked the way that they should. Corrosive weapons are recommended for shielded enemies but I never felt it gave me any more of an advantage than I already had. I also had some audio problems with some of the dialogue in the game. Some of it would be out of sync, it would randomly restart, overlap other audio tracks, sometimes it would just straight-up cut out. Most of these things can be overlooked but they really should have put more work into the driving and the physics of the car. Hopefully it can be worked on in the sequel.
     Borderlands is a very charming game with a unique look and interesting characters. I don't think you'll ever find yourself as deep into the game as Fallout 3, which is a game that it's compared to very often, but, rather, I think you'll enjoy what comes off as a love letter to Fallout and other first-person shooting franchises.

Is It Fun?

     It's fun. You could spend a lot of hours finding guns, shootin' skags, trading equipment online, working with a team, starting a new character, there's lots to do to keep you occupied. Borderlands has some very rich characters as well, especially the quirky little claptraps. The only thing that ever got me mad was the driving but that was easy to overlook with such a great game in front of me.

Do I Get My Money's Worth?

You bet you do! This game really is worth the $60 especially with some DLC coming it's way. This game has plenty of re-playability and I don't think you'll question if you made a good choice to invest in this game. Go out there and get it.

Wednesday, November 11, 2009

Katamari Forever Review for PS3

     Oh, Katamari... When you first rolled up into our lives, you ended up rolling into our hearts too. Aren't puns fun? Katamari's back!  It's also the same it's ever been, meaning that everything that's been good or bad about the series up to this point is still good and bad. Of course, for those of you who haven't played the Katamari series yet, it's a game where you roll a ball called a katamari and you try to pick up miscellaneous objects that range from thumbtacks, dice, fruit, pencils to cars, buildings, continents, suns and other crazy things. Honestly, there's no substitute for explanation after you see the game in motion. People have referred to it as a puzzle game and it is in a sense. You need to find a good path of items within any given level so that you can make your katamari as large as possible as quickly and effeciently as you can since you are to make the katamari a specific size in a set amount of time.
     In Katamari Forever (which will be referred to as KF for the rest of the review), the King of All Cosmos is in a coma and Prince makes a Robo-King to take his place for the time-being. Unfortunately, the new king destroys all the stars due to a malfunction. Given the coma and the destroyed stars, your goal throughout the game is to restore the King's memories to wake him up and to make large katamari's to replace the stars. The game plays out like a greatest hits using We Love Katamari levels for the King's memories sections and Beautiful Katamari levels for the Robo-King's sections. Robo-King's levels are more the straight-forward roll-your-katamari-this-big-in-x-amount-of-time gameplay we've been used to. The King's are more goal-oriented like, "Roll up hot objects" or "Roll up a bright katamari to help a student do some late-night studying".
     The whole game, I felt, was paced extremely well. It never sticks you to too many King or Robo-King levels at once so the gameplay never feels especially old. It also has a good length rounding out at 31 levels, 17 for each king. The new features of the game also help to freshen it up a bit. You can now jump by pressing R2 or L2 (you can also use the sixaxis to jump but it's not very reliable at all). Throughout the levels, you'll find Royal Hearts which act as magnets either sucking up objects around you as you roll for a short amount of time or vacuuming everything in a wide area into your katamari instantaneously. It also has some off-line multiplayer but nothing too great. The music in the game consists of remixes of popular songs from previous games in the series. The songs don't really come off as great at first, but over time, they really stick to you. Overall, I felt the game was very well put together with some great humor and well-thought-out presentation.

Is It Fun?

     Yeah, tons of fun. I personally haven't played Katamari since Beautiful Katamari and I was really turned off by that game. All the levels felt bland and the game didn't really feel put together. This game feels very cohesive with lots to do. In fact some of my favorite levels in this game happened to come from Beautiful Katamari; It must have been the presentation. It's just hard to hate much about the game. It does still have some camera issues and the occasional control problem but nothing that truly sours the experience. There are also new modes, Eternal and Drive, that unlock after you beat the game and meet certain quotas for each level and both of them are great. Drive gives you a super fast katamari to go around with and it's a BLAST! It really made me want to replay every level it was so fun. Eternal mode lets you run around the level for infinite amounts of time which really serves to answer the question, how big can you REALLY make a katamari? There are also minigames from past games' credits and there's also a new punishment minigame and those are fun every now and then. Finally, you could spend days collecting every cousin, present, and object in the game. KF is definitely BIG on fun.

Do I Get My Money's Worth?

     I'd say that it's worth the cash. It was released as a budget priced title at $50. I still think it's a little on the high side but if you can get it for $40, GET IT. Otherwise, it has a good replay value and decent length. If you're a newcomer to the series, it's a must buy. If you haven't played Katamari in a while and you remember it being really fun, not only will it validate your nostalgia, you'll feel that you got your money's worth. If you never liked Katamari, this game probably won't change your mind. In the end, KF is a great game at a great value and is worth the price any day.