Showing posts with label Bioshock. Show all posts
Showing posts with label Bioshock. Show all posts

Tuesday, February 9, 2010

Bioshock review for Xbox 360.

In 2007, the gaming world was whipped into a frenzy due to a game called Bioshock. I was lucky enough to completely miss all the hype on this game so I went in with no expectations. In hindsight, this was a good thing! Had I bought into the hype I would be even more dis-appointed than I am now. My gaming time has been fairly limited until recently which is why I'm reviewing this game now.

GRAPHICS AND PRESENTATION

+ Where's the Little Mermaid?
The games graphics were pretty well done. The city of Rapture really exudes a mysterious aura that is hard to ignore. Why would someone build a city under the sea? What happenned to the people? These questions force the player to use their imagination and it works really well. Rooms and environments are a nice blend of sci-fi and 1930's art-deco. It sounds strange but it certainly looks the piece. Being a survival-horror game, the graphics are dark and oppressive with the occassional splash of brightness which is a nice psychological trick. Weaponry looks suitably old and rustic whilst the windows to the outside world give an even starker reminder that you're trapped here. I like!

+ Tell me a story! Given the originality of Bioshock's setting, it would be easy to give the game a generic narrative. 'Irrational Games' did not rest on their laurels though and put quite a lot of thought into telling the story of Rapture and its denizens, who have been turned into twisted images of their former selves. I don't want to give too much of the story away but you play as a survivor from a plane wreck who ends up on an island. As you descend into the City of Rapture, you are kept company by the voice of an Irishman who guides you through the twisted remains.

- Let me guess.....twins? What bemused me is that everyone seems to look the same in this game. There is very little variation in character model and design. Splicers, Big Daddies, Little Sisters all look the same......yawn! With such a vast expanse of gaming world, am I seriously expected to believe they couldn't fit in a few more character designs?

- This looks familiar! Bioshocks rooms and environments might look okay but when you're travelling through the same generic-looking corridors it definitely breaks the immersion of the game overall. It reminds you that you are definitely an outsider looking in. They try to hide it via pipes, boxes etc but if you take time to look around you'll see that there's very little effort that has gone into connecting the rooms together.

SOUND AND MUSIC

+ I hope this isn't Chris' blood!!
This is, by far, Bioshocks strongest point! The music is the sort of thing they listened to on the wireless (pre-WW2). It is fantastic because it's in direct contrast to the environment around you. It really puts you, the player, off balance in a world that's gone mad. Voice acting is also of an extremely high standard and showcases some of the best in gaming! Pacing and tone are never exaggerated by any character and the strong scripting drags you ever forward.


- Yes, yes! You told me before! This is one of my biggest annoyances within gaming. Sadly, Bioshock is just as guilty. What am I on about? Repeated/looped voice samples. The enemies say the same damned things over and over and over......etc. Defend this how you will but to me this is just lazy in any game. This is a crack in the armour of Bioshocks audio armour.

GAMEPLAY

=
I'll be a Jedi one day! You are able to purchase powers within Bioshock but to be honest you'll only use a couple of them. Anyone who's played a game that has purchaseable or levelling powers is gonna be dis-appointed here.

- Feel, don't think! Despite the fantastic audio and story, Bioshock feels quite empty and somewhat flat as a complete package. The guns you collect throughout your adventure do not feel like they should. Even Timesplitters 2 (Playstation 2) incorporated a decent physics engine for their weaponry so why can't 'Irrational Games' do that here? Every enemy reacts the same to gun-shots ie: they don't react at all until they fall down dead. Again, this breaks the immersion that the story has done so well to build up.


- Just keep running! As far as I'm aware, A.I stands for Artificial Intelligence. Here's the tactics that are employed against you: Run up and hit you or run/shoot then hit you up close..........you bored yet? I certainly was. The game doesn't punish you for dying but it doesn't really reward you for living either. A pat on the back or a kick up the a**e would be appreciated. Splicers throw themselves at you like an Englishman at a free bar whilst Big Daddies knock you into next week before you even know what's happenned. I unloaded god-knows-how-much-ammo at one of these things only to run out, die, get rejuvanted in a Vito-Chamber (a checkpoint by any other name), find the Daddy again and repeat this pattern until he/it died. Okay, bored of this now!!

- Get 'em off me! GET THEM OFF ME!! Yes ladies and gents, we come to Bioshocks greatest cock-up! BUGS!!! I was struggling to enjoy this game but was willing to see it through simply for the story. That is, until, I encountered a game-breaking glitch. **SPOILER ALERT** I was at a point in the game where you had to kill certain people, then photograph their bodies and hang them on a wall. I was on the 3rd (out of 4) mission of this particular task when disaster struck! I killed said person but was annihilated by a Big Daddy who snuck up behind me. "No problem" I thought. "I'll just go back to the room and photograph his body..............WHERE'S THE DAMNED BODY GONE?!!" That's right, the game decided I'd already photographed him and the body had vanished. I went to load my autosave only to find that the glitch had saved itself into that file too!! 3 hours gameplay down the pan!

Should I buy it?

If you're a fan of survival horror games then this review probably won't change your mind. Given the fact that you can find this game fairly cheap now it may be worth purchasing. I would honestly recommend renting it first though. Too much repetition gets boring and the bugs can screw things up if you're unfortunate enough to run into one like me.

Bioshock was developed by Irrational Games and published by 2K Games. Hours played = 12+. Review is based upon the Xbox 360 version

Monday, December 28, 2009

Bioshock For Parents

From the ESRB:

This game is rated M for mature, ages 17+ for the following:
Blood and Gore
Drug Reference
Intense Violence
Sexual Themes
Strong Language

     Unfortunately that's all that was there. To embellish a bit, this is an extreme game. The sound effects, coupled with the visuals deliver some high level violence. There are a lot of corpses in this game shown crucified, disemboweled, electrocuted, tortured, the list goes on. The whole premise of this game is about a community driven horribly insane from a dependence on newly invented drugs called "plasmids". Plasmids allowed people to reconstruct dna to grant themselves abilities such as controlling electricity, fire, telekinesis, etc. It demonstrates a philosophical view that when mankind is left to it's own devices without regulation and order, the worst is bound to happen. There isn't a curse word left off of the table. Prostitution is present theme in the game, none that you can partake in or view, but it is there in the form of an abandoned bar, dead bodies and it's referred in audio diaries. This is one of those games where it offers a very great story with a deep message for you to walk away with but it only has adults in mind. Bioshock should NOT be played by minors. In my own personal opinion, I'd be more afraid if my kids played this game way before fearing them getting a hold of Grand Theft Auto or Call Of Duty simply because of all the violence in the game and the amount of fear it can cause. Here's a couple video's displaying violence. Some of it can be pretty gory so I'd warn anyone a with weak stomach to prepare themselves before viewing.

Here's the opening for the game that demonstrates a bit of what the game entails:



And here's the actual game in motion:

Bioshock Review for 360, PS3

     This game is amazing in practically every aspect. It's amazing that a game's story, gameplay, and graphics can hold up so much over the years. A true masterpiece. If I were you, I wouldn't read this review. The less you know about Bioshock, the better it is. Even knowing what kind of genre is hidden in this game is almost a spoiler in itself. If you never played Bioshock and you really want an immersive, unique, and lasting experience, just go buy it and play it. It's worth any price.

Story

     Bioshock's tale takes place in a city under the sea called Rapture. Rapture was created by a man named Andrew Ryan who believed that a man was entitled to his own endeavors. He didn't like the laws and limits posed upon man by governments and authoritative organizations so he decided to create a utopia where all limits and laws were lifted and man was free to pursue his dreams to greater heights than was possible back on the surface. Unfortunately, Rapture fell into chaos and now there is only death and suffering.
     You happen to be on a plane that crashes into the ocean leading you to Rapture. When you arrive in Rapture, you are greeted by a man named Atlas who is trying to save his family, free Rapture and help you escape from the clutches of this utopia gone wrong.

+ This game is storytelling at it's best. Not only is the story well-written, there is an extreme effort to immerse you into this crazy setting. People are insane, killing and pillaging, screaming. When they discover you, you want to disappear, you feel threatened. There is almost never a point in this game when you feel safe. Inside of every room, there is a story to tell and every story is relevant to learning of Rapture's downfall and it's denizens. The story is mainly portrayed through audio diaries and static reenactments of tragic events played out by ghosts. You end up feeling sorry for the people who came to Rapture and were exposed to so many terrible acts of crime. It really hits home whenever you're at the scene of a murder and you hear what happened before hand on an audio diary. You feel close to each and every one of the game's characters. And since you're so outnumbered and alone, you almost feel like you need to trust each and every person who reaches out to you. The story starts small in scope at first but it's just a facade. Bioshock's story is deeply philosophical and epic in proportion. It's likely that this is a story that will become a part of you and an experience you won't forget.

Gameplay

+ This is a first-person shooter that does not care to stick to the paved path of other shooters. I'd almost say that this game is a first-person survival horror. You need to act like a scavenger, looking for meds, ammo, weapons, parts, tools; it forces you to search out all of your surroundings. And after it gets you to play into that mindset, it begins messing with you. You'll be minding your own business, looking around, and then the lights just go out, nothing but black. You're now stuck in the middle of a pitch black room, objects falling and rattling around you, people laughing behind your back, completely vulnerable and pissing your pants. I've played this game twice before and most of the time I know what's going to happen, but because this game is so immersive, it doesn't stop me from screaming when something scares me. And it works EVERY TIME.
     The other thing that adds to the scares in this game is that fact that all of your enemies always feel like they have an advantage over you, even when they don't. There's just something innately creepy about every creature and enemy that you wish you were alone and never ran into a single living soul. Even at the end of the game, I was stronger than everyone and could deal with anything with mild difficulty but I was still scared. I wanted them to go away and leave me alone.

+ The weapons and plasmids in this game are sweet. Most of the weapon in the game are pretty basic i.e. pistol, shotgun, machine gun, grenade launcher, wrench. The trick is that you get different ammo for every gun making your weapons more all-purpose than they start off as. Ammo is also limited if you don't really dedicate to looking around so it makes for more interesting strategies when dispatching baddies. Instead of, "I want the shotgun because that's my favorite gun in every FPS" you'll think, "I can probably hit him with my last proximity grenade, use the last of my armor piercing rounds in my pistol and hopefully that should be enough to finish with an exploding buck from my shotgun." You also get to upgrade your guns later in the game to make them do more damage, add more accuracy, use less ammo, etc. I enjoyed the simplicity of the weapons and the strategy that came with them. It made me feel super intelligent and it gave every encounter lots of meaning instead of just offing an enemy and forgetting about it after they're down.
     When it comes to plasmids, think of X-Men. Plasmids are these powers you fuse yourself with to give you supernatural abilities like shooting lightning bolts, setting people on fire, freezing people into ice, etc. They don't have an extremely diverse variety available to use, just enough to have different choices when strategizing for defeating an enemy. They also have incredibly creative uses too. Instead of just using them directly on enemies, you can use it to greater effect on your environment. The enemy AI in this game is very smart (and I'll work up to talking about that). If you light them on fire, they'll search for water. Instead of just electrifying someone, and you know there's water nearby, set them on fire. They'll run for water and dive in. Then electrify the water dealing much more damage than a straight-up shock. You can shock machines giving you time to hack them without being shot at. Let's say you wanted to hit more than one target with a heat-seeking missile. Light something in your environment on fire, pick it up with telekinesis, toss it between your targets and shoot the missile off. When you hack a machine, there's a little mini-game you have to play that's timed by water. You can actually freeze the object you're trying to hack to slow down the water buying you more time to complete the mini-game. This game will reward you for thinking outside the box and it feels awesome. 
     The next best part about all the weapons and plasmids at your disposal is that you don't have to think about it either. If you just want to deal with everyone in a straight-forward manner, go for it. If you want, you can be more creative and make encounters easier for yourself but there's nothing forcing you to. Play it your own way.

+ Tonics modify the way your character works. You can use them to make med-packs give you more health, make you invisible to detection when you stand still, hack machines faster and easier, do more damage with certain plasmids and certain elemental damages. There's a large number of tonics in Bioshock and they do a great job of supplementing the way that you want to go through the game.


+ The enemy AI is a delight. They work around problems in their environment in an intelligible manner. They won't sit there and get shot. If you deal too much damage, they'll retreat to use a healing machine. Light them on fire, they'll run for water to put themselves out. The way that they interact with the environment gives them believable life. The setting is supposed to be about a HUGE community under the sea that went stark-raving mad, killing eachother. There's no set amount of enemies in an area. You may have taken down everyone at the moment, but soon, there'll be more scouting the area, looking at dead bodies for supplies, searching their environment for survivors. If there's music playing in the area, they'll whistle along to the tune.This world feel tangible and alive and it's thanks to the great design of the inhabitants in this game.

+ Everything else. You can study enemy behaviors to think of better ways to take them down. You can hack turrets and security cameras to work against your enemies. You can use junk and trash you find to make ammo, tonics, hacking tools, etc. This is just one of those games where, while you're not playing the game specifically for it's gameplay, it still offers more than other games in it's genre and it keeps the game from ever becoming dull as you work your way to the end of it's story. There's tons of fun to be had here.


Graphics

+ The graphics are engrossing and highly detailed. They had a specific team just work on the water in this game and it's still the best looking water to date. There's detail everywhere from run down party halls and blood covered kitchens, to flooded bathrooms and decaying apartments. There's a story to tell in every inch of Rapture. There's some very unique lighting effects that may make you wonder why no one else utilizes shadows and light to the effect that Bioshock does. The textures of the characters are very well done with disfigured faces, scars, and tattered clothing. There is detail in everything and everything tells a story. It's exactly the level of attention that every game should aspire to.



+ The water. The water in this game is gorgeous. There's never a time where you feel like the water is just a part of the background. It almost feels as real and alive as Rapture's citizens. The way it runs down walls, sprays from a leak, gathers into a pool, it's easy to become mesmerized. Kudos to the development team and artists for all of their hard work. It really paid off.


Sound

+ The noises and ambiance in this game with strike you with fear and anxiety. There were times where I would just have to take a break because I kept scaring myself and became too paranoid to make progress. Every item interacts with your body so if you walk into a piece of trash, it will make a sound and you will believe someone is behind you. When walking in water, you can hear your own sloshing to an alarming degree. Listening to audio clues is very important in this game. It's the only way to know what lies ahead and what might be behind you. Unfortunately, Bioshock knows how to make your friend your greatest enemy. Sometimes, you might get so paranoid that you just can't go on. And don't feel bad if that happens. Not only does that mean that you're getting the most out of this game and really living it, it's also happened to the best of us. You wouldn't be the only one.


+ The voice acting is superb. There is dialogue to last for days. Not so much that you won't hear the same thing twice, but it's likely that you could go through the whole game and never hear all that there is to listen to. Insanity is something that is commonly portrayed in this game via dialogue and it's always engaging and believable. There's a lady in the beginning of the game that is rocking a stroller and you can overhear the things that she says. Pretty soon, you realize that everyone is just as crazy as she is, if not more so, and you believe it. Hell, you fear it. It further adds to the immersion of actually being there and feeling that these are real, live people. 


+ The sound effects are very punchy with a lot of feel. When you launch a bolt from your crossbow into a skull, you feel the bolt leave the gun and you can hear the bolt insert through the skull with a crack and a gush. The feel is satisfying to no end and you'll want to do it over and over. When you walk on floorboards, wade through water, eat some food, bump into liquor bottles, you feel as though you actually did it. Very detailed work indeed.

Should you buy it?

     There's not too much replay value for this game, however, this is a very high quality product. The attention to detail in every aspect of this game is astounding. It's professionally crafted into an experience that you'll carry with you for years to come. The level of immersion is incredibly high. There's so much life in this game that you feel like you're a literal part of it and after the game's done, you'll feel like you need to return to Rapture as though it's your new home. I would never be able to let this game leave my collection, and after multiple play-throughs, it's still worth going back to and revisiting a time you became a momentary citizen of Rapture. I HIGHLY recommend this game as a must-buy. This is a reason to play videogames. It's worth almost any price of admission.